Monday 17 October 2011

Relaunch! Learning Project Linker #1: The Multiplayer mode – Hours Spent: 4hrs



After playing Assassin's Creed Brotherhood for four hours, this is what i have learned. I jumped on the multiplayer mode to learn about the core gameplay: Assassination contracts-meaning that you are given a person to assassinate. When you first enter multiplayer, The game automatically show this cutscene:



This video is about  an Abstergo executive debriefing its abstergo agents about the Animus, a machine that will enable them to sychronize their thoughts with an ancestor of the chosen era.  He also debrief the purpose of their facility, to train them as Templars and destroy the Assassins.

The game then takes you to an introductory session to teach you the basics of the game:



The video teaches you how to use your radar that indicates if your target is near on not. Furthermore, it allows you to test your abilities on killing. In this game, the stealthier the kill, the more points you rack up. As you play the modes, you level up with experience, me? not doing good on the level up part 'cause I suck so bad.

here is a list of bonuses you get in the game

Kill Bonuses

Note: All kill bonuses are stacked upon the standard kill of 100 points.
Bonus Reward Requirement
Discreet 50 Kill with a discreet approach, by entering high profile just before assassinating your target.
Silent 200 Kill with a silent approach, stay out of high profile while near your target.
Incognito 300 Kill your target without using high profile. Your detection meter must never decrease.
Acrobatic 100 Kill your target from an acrobatic position, such as while climbing or crouching.
Aerial Kill 100 Kill your target from a ledge. (This does not count towards variety and is classified as a regular kill)
Focus 150 Stay next to your target for at least 3 seconds with the assassinate button displayed above the target's head before dealing the death blow.
Hidden 200 Kill your target while hidden in a group, on a bench or in a haystack.
First Blood 50 Perform the first kill of a session.
Revenge 50 Kill the Templar who killed you before anyone else.
Poacher 50 Kill your target with another pursuer less than 10m away.
Savior 50 Kill your target, who is close to killing their target (when they are less than 10m from the target).
Grounded 50 Kill your target while the target is on the ground.
Mid-Air 100 Kill your target in the air with the hidden gun.
Poison 200 Kill your target with poison.
Intercepted 50 Another Templar kills your poisoned target before the poison has its effect.
Drop Kill 150 Kill your target while hanging from a ledge.

Action Bonuses

Bonus Reward Requirement
Stun 200 Stun your pursuer with the stun button.
Escape 50 Escape one pursuer while in a chase.
Double Escape 100 Escape two pursuers while in a chase.
Triple 100 Escape three pursuers while in a chase.
Close call 50 Escape a pursuer less than 10m away.
Chain 50 Perform an escape, and a kill, one after another, in less than 10 seconds.
Lure 100 Cause your pursuer to kill a decoy or a civilian disguised as you while next to you (with a full compass).
Variety 200 Earn 5 different bonuses in one session.
Greater Variety 400 Earn 10 different bonuses in one session.
Extreme Variety 600 Earn 15 different bonuses in one session.

Team Bonuses

Bonus Reward Requirement
Co-op Kill 50 Kill a target locked on by your teammate.
Co-op Stun 50 Stun a pursuer locked on by your teammate.
Diversion 75 Kill a target who has been chased by your teammate and not by you.
Rescue 75 Stun a pursuer who is chasing your teammate.
Multi-Kill 100 Your team kills two targets in a row in less than 10 seconds.
Knock Out 100 Your team stuns two pursuers in a row in less than 10 seconds.

End Bonuses

Bonus Reward Requirement
Podium 200 Finish 3rd, 2nd or 1st in a match.
Average Kills 300 Have the best kill/death ratio in a match.
Survivor 400 Die the least in a match.
Untouchable 1000 Survive a match without being killed.
Good Start 100 Your team finishes first in the first round.
Team Win 200 Your team wins the session.
Some of the bonuses are really tricky to get and may require some help from others or not. hehehe

Moving on...>

The multiplayer menu has 6 gametypes:

Wanted

Wanted involves 6-8 players. Each player has a target to pursue, and one or more pursuers chasing them.

Unlocked by default.

Advanced Wanted

Advance Wanted is extremely similar to Wanted, however you will receive less information on your target. Unlike the standard Wanted, this mode is only accessible to players above a certain level, and the compass will not indicate whether your target is above or below you.

Manhunt

Manhunt involves two teams, with each team composed of 3-4 players. The game is divided into two rounds, wherein, in turns, one team will be pursuing, while the other will be hiding.

Unlocked by default.

Alliance

Alliance involves 6 players, with 2 players on each of the 3 teams. The game is divided into two rounds, in which each team will have one team pursuing them, and another team hiding from them.

Unlocked at Level 10.

Advanced Alliance

Advanced Alliance.png
Advaned Alliance is identical to Alliance, aside from the fact that it is not indicated if your target is above or below you.

Unlocked by downloading Animus Project Update 1.0

Chest Capture

Assassins-creed-brotherhood-animus-project-20-gets-new-trailer.jpeg
Chest Capture, like Manhunt, involves two teams, composed of 3-4 players. Chests are deposited around the map. It is the job of one team to guard the chests, while the other team attempts to retrieve their contents. There are two rounds, with the roles swapping in the second round.

Unlocked by downloading Animus Project Update 2.0

Escort

KnightsProtectingDoctor.jpg
In Escort mode, two teams of four players compete in this team-based mode where each team must protect their VIP target or assassinate the other team’s VIP.The VIP's, being two random Personas, will travel from checkpoint to checkpoint. As the VIP clears a checkpoint, the Protectors team will gain points.

Unlocked by downloading The Da Vinci Disappearance 

I haven't tried every mode yet due to the fact that some of them require you to purchase downloadable content.

One word, These modes will kill you! or in layman's term: OWNED! There are a lot of professionals people online that will kill the crap out of you if you're not careful. luckily, you get abilities that you'll get as you level up.

I am currently level 11 and I have these abilities that proved to be very useful:

AC Brotherhood icon Disguise.png Disguise

  • Level acquired: 2
  • Duration: 12 seconds
  • Cooldown time: 60 seconds
The Disguise ability changes your appearance to one of the other character skins at random. This is useful to confuse a pursuer, who has to determine who his target is visually when he gets close enough. Defensively, this is best used while standing near one or more characters that look like you. This way it's not obvious to the pursuer which one is you. Note that your pursuer will hear a distinctive sound when you activate your disguise, so this can be a problem against better players.

Where Disguise is much more useful is as an offensive ability. The two unlockable versions, Long Lasting Disguise and Rapid Reload Disguise, both award the Hidden bonus when you kill your target. This is an easy way to add 200 points to your kills, and Rapid Reload Disguise has a super-short cooldown. As a side benefit, if you do have pursuers while you are trying to perform a kill, it can confuse your enemies allowing you to get the assassination where otherwise it would have failed.

AC Brotherhood icon Sprint Boost.png Sprint Boost

  • Level acquired: 3
  • Duration: 5 seconds
  • Cooldown time: 60 seconds
This ability increases your speed while in high profile by 30%. Sprint Boost will give you a better chance of catching your target in chase mode or escaping your pursuer in pursuit mode.

AC Brotherhood icon Smoke Bomb.png Smoke Bomb

  • Level acquired: 8
  • Duration: 3 seconds
  • Cooldown time: 60 seconds
The Smoke Bomb creates a smoky cloud 3.2 meters in diameter with a small pause between activating the ability and its creation. This will stun other characters, allowing you to escape, stun your pursuer or kill your target. You can also use the ability in hiding. Defensively, you want to throw your Smoke Bomb a bit early to account for lag, and it is also helpful to dart toward your pursuer quickly before dropping it to make sure you catch them. Smoke Bomb can defeat Charge, but it will not defend you against aerial kills. Note that the Smoke Bomb can also be dropped from above if you happen to above your target or pursuer.

Offensively, Smoke Bomb can help you acquire a Focus, especially with Long Lasting Smoke Bomb, or a Hidden, but dropping it as you walk up to a stationary blend group where you target is hiding and blending before taking the kill. It is also helpful in landing Poison on your target. A little known use for Smoke Bomb is to ferret out your target when they're seated with NPCs. When you smoke the bench, the player character will stand up slightly slower than NPCs. Finally, it can be used to determine who your target is in a group: drop the Smoke Bomb, which will stun the group, then use gentle push on the personas. Player characters can't be pushed out of the way like NPCs, so if you're quick enough you can find your target and take him out.

AC Brotherhood icon Hidden Gun.png Hidden Gun

  • Level acquired: 11
  • Aim time: 1.5 seconds
  • Cooldown time: 90 seconds
The Hidden Gun can be used on a character you're locked on to. Hold down the ability button to focus your aim and release to fire. Getting a kill in this way isn't worth a very high score, but if your target is far away or constantly running around, it may be easier and quicker to use it. You can get a slight score bump for waiting until your target is airborne before pulling the trigger. This is mainly a griefing tool, and shouldn't be used if you're trying to score well.

To get an Idea of the multiplayer gameplay here's a video from IGN It's title Assassin's Creed Revelations but its the same gameplay mechanics:



as October 15, 2011 I am having a good time playing and learning the  game!

Sources:

http://assassinscreed.wikia.com/wiki/Multiplayer_Bonuses

http://strategywiki.org/wiki/Assassin's_Creed:_Brotherhood/Abilities,_perks,_bonuses

Sunday 16 October 2011

Learning Project Linker #2: The Multiplayer mode – Hours Spent: 3hrs



After playing another three hours of this video game, I have reached level 14 as a gamer in this game.

I gained these abilities that helped me in battles.

AC Brotherhood icon Streak Bonus 300.png Streak Bonus +300



  • Level acquired: 13

  • Streak type: Kill streak


This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successive silent kill until you lose a contract or kill a target without the Silent bonus.

AC Brotherhood icon Morph.png Morph



  • Level acquired: 14

  • Duration: Permanent

  • Cooldown time: 60 seconds


The Morph ability changes all characters within a 3.2 radius of you into your character's skin. Try to find a group to use this one to increase the probability that your pursuer will pick the wrong target. You can also use this ability to counter your target's Morph ability or Blender perk. When you use it on a group that has been morphed/blendered already, all the NPCs will change to your skin, revealing your target. Combined with Disguise, you can walk slightly away from your morphed group so your pursuer's compass is still full, and he'll likely kill someone in the group or at least smoke or charge the group, instead of you.

Some people have asked me about my struggles in the game and this is I respond to it. This is a sample video of a Wanted match:







If you're playing Wanted, you are given an assassination contract or to kill your target while being targeted by other people simultaneously.  I find it difficult to get a kill during the first 7 hours of my game because most of the players are level 50, the highest level that you can get game-meaning that they have every skill,perk, and bonuses. Also, whenever I try to land on a kill, I always die in the hands of the enemy via stab or the infamous Poison. Most enemies in the game have this skill and with said skill they rack the most points.

AC Brotherhood icon Poison.png Poison



  • Level acquired: 29

  • Duration: 5 seconds

  • Cooldown time: 90 seconds


This ability lets you poison your target for a delayed kill and a 100–300 point bonus, depending on which version you use. It's dangerous to use this ability, because it takes five seconds to kill your target, and if another pursuer takes them out before the poison gets them, you only get 50 points. You must also be much closer to your target than for a normal assassination, so it is riskier. However, the rewards are worth it, especially with Long Lasting Poison that gives you the most points. Combined with Rapid Reload Disguise, this combination can add 500 points to you kill, and is the ability set that will gain you the most points in Wanted. Another good pairing is with Smoke Bomb, which you can use offensively to let you safely get in and deliver the poison.

In this game, the person who gets the most kills does not get the most points. In fact, going out in the open and killing everyone will make you vulnerable to attack and does not give you a lot of point per kill. The person with the most effective kills always win. I struggled a lot in playing the game. This game has almost three hundred Non-playable characters on the map and most  some of them look like you, the character you have chosen. here is a list of characters:















BarberWall.pngBlacksmithWall.pngCaptainWall.pngCourtesanWall.png
BarberBlacksmithCaptainCourtesan
















DamaRossaWall.pngDoctorWall.pngEngineerWall.pngExecutionerWall.png
Dama RossaDoctorEngineerExecutioner
















FootpadWall.pngHarlequinWall.pngHellequinWall.pngKnightWall.png
FootpadHarlequinHellequinKnight
















MarquisWall.pngMercenaryWall.pngNobleWall.pngOfficerWall.png
MarquisMercenaryNobleOfficer
















PariahWall.pngPriestWall.pngProwlerWall.pngSmugglerWall.png
PariahPriestProwlerSmuggler










ThiefWall.png
Thief

Basically, you play as one these characters and try to kill your target. the best strategy is to "blend" in with characters that look like you to confuse your enemy. that way you can escape your pursuer or stun them by pressing O. If you stun your pursue, he/she will lose their contract on you and will change into another person. Wanted is a game where its "free for all" and 8 of you guys battle it out in ten minutes. This game is all about Stealth. It is like being a thief or being a gun for hire assassin.

Well, I usually succeed on killing players that new to the game or "noobs" that do not know what they're doing and do not even care about the consequences. killing them is easy and gives you more time to hide and survive from the professional gamers.

This games offers a lot of learning curves and it takes practice, finger dexterity, and dedication. It's hard but it is very rewarding.

Sources for infos and graphs:

http://strategywiki.org/wiki/Assassin's_Creed:_Brotherhood/Abilities,_perks,_bonuses

http://assassinscreed.wikia.com/wiki/Multiplayer/ACBH#Characters

Saturday 15 October 2011

Learning Project Linker #1: The Multiplayer mode – Hours Spent: 4hrs



After playing Assassin's Creed Brotherhood for four hours, this is what i have learned. I jumped on the multiplayer mode to learn about the core gameplay: Assassination contracts-meaning that you are given a person to assassinate. When you first enter multiplayer, The game automatically show this cutscene:







This video is about  an Abstergo executive debriefing its abstergo agents about the Animus, a machine that will enable them to sychronize their thoughts with an ancestor of the chosen era.  He also debrief the purpose of their facility, to train them as Templars and destroy the Assassins.

The game then takes you to an introductory session to teach you the basics of the game:







The video teaches you how to use your radar that indicates if your target is near on not. Furthermore, it allows you to test your abilities on killing. In this game, the stealthier the kill, the more points you rack up. As you play the modes, you level up with experience, me? not doing good on the level up part 'cause I suck so bad.

here is a list of bonuses you get in the game

Kill Bonuses


Note: All kill bonuses are stacked upon the standard kill of 100 points.
























































































BonusRewardRequirement
Discreet50Kill with a discreet approach, by entering high profile just before assassinating your target.
Silent200Kill with a silent approach, stay out of high profile while near your target.
Incognito300Kill your target without using high profile. Your detection meter must never decrease.
Acrobatic100Kill your target from an acrobatic position, such as while climbing or crouching.
Aerial Kill100Kill your target from a ledge. (This does not count towards variety and is classified as a regular kill)
Focus150Stay next to your target for at least 3 seconds with the assassinate button displayed above the target's head before dealing the death blow.
Hidden200Kill your target while hidden in a group, on a bench or in a haystack.
First Blood50Perform the first kill of a session.
Revenge50Kill the Templar who killed you before anyone else.
Poacher50Kill your target with another pursuer less than 10m away.
Savior50Kill your target, who is close to killing their target (when they are less than 10m from the target).
Grounded50Kill your target while the target is on the ground.
Mid-Air100Kill your target in the air with the hidden gun.
Poison200Kill your target with poison.
Intercepted50Another Templar kills your poisoned target before the poison has its effect.
Drop Kill150Kill your target while hanging from a ledge.

Action Bonuses




























































BonusRewardRequirement
Stun200Stun your pursuer with the stun button.
Escape50Escape one pursuer while in a chase.
Double Escape100Escape two pursuers while in a chase.
Triple100Escape three pursuers while in a chase.
Close call50Escape a pursuer less than 10m away.
Chain50Perform an escape, and a kill, one after another, in less than 10 seconds.
Lure100Cause your pursuer to kill a decoy or a civilian disguised as you while next to you (with a full compass).
Variety200Earn 5 different bonuses in one session.
Greater Variety400Earn 10 different bonuses in one session.
Extreme Variety600Earn 15 different bonuses in one session.

Team Bonuses








































BonusRewardRequirement
Co-op Kill50Kill a target locked on by your teammate.
Co-op Stun50Stun a pursuer locked on by your teammate.
Diversion75Kill a target who has been chased by your teammate and not by you.
Rescue75Stun a pursuer who is chasing your teammate.
Multi-Kill100Your team kills two targets in a row in less than 10 seconds.
Knock Out100Your team stuns two pursuers in a row in less than 10 seconds.

End Bonuses








































BonusRewardRequirement
Podium200Finish 3rd, 2nd or 1st in a match.
Average Kills300Have the best kill/death ratio in a match.
Survivor400Die the least in a match.
Untouchable1000Survive a match without being killed.
Good Start100Your team finishes first in the first round.
Team Win200Your team wins the session.

Some of the bonuses are really tricky to get and may require some help from others or not. hehehe

Moving on...>

The multiplayer menu has 6 gametypes:

Wanted


Wanted involves 6-8 players. Each player has a target to pursue, and one or more pursuers chasing them.

Unlocked by default.

Advanced Wanted


Advance Wanted is extremely similar to Wanted, however you will receive less information on your target. Unlike the standard Wanted, this mode is only accessible to players above a certain level, and the compass will not indicate whether your target is above or below you.

Manhunt



Manhunt involves two teams, with each team composed of 3-4 players. The game is divided into two rounds, wherein, in turns, one team will be pursuing, while the other will be hiding.

Unlocked by default.

Alliance



Alliance involves 6 players, with 2 players on each of the 3 teams. The game is divided into two rounds, in which each team will have one team pursuing them, and another team hiding from them.

Unlocked at Level 10.

Advanced Alliance


Advanced Alliance.png

Advaned Alliance is identical to Alliance, aside from the fact that it is not indicated if your target is above or below you.

Unlocked by downloading Animus Project Update 1.0

Chest Capture




Assassins-creed-brotherhood-animus-project-20-gets-new-trailer.jpeg

Chest Capture, like Manhunt, involves two teams, composed of 3-4 players. Chests are deposited around the map. It is the job of one team to guard the chests, while the other team attempts to retrieve their contents. There are two rounds, with the roles swapping in the second round.

Unlocked by downloading Animus Project Update 2.0

Escort




KnightsProtectingDoctor.jpg

In Escort mode, two teams of four players compete in this team-based mode where each team must protect their VIP target or assassinate the other team’s VIP.The VIP's, being two random Personas, will travel from checkpoint to checkpoint. As the VIP clears a checkpoint, the Protectors team will gain points.

Unlocked by downloading The Da Vinci Disappearance 

I haven't tried every mode yet due to the fact that some of them require you to purchase downloadable content.

One word, These modes will kill you! or in layman's term: OWNED! There are a lot of professionals people online that will kill the crap out of you if you're not careful. luckily, you get abilities that you'll get as you level up.

I am currently level 11 and I have these abilities that proved to be very useful:

AC Brotherhood icon Disguise.png Disguise



  • Level acquired: 2

  • Duration: 12 seconds

  • Cooldown time: 60 seconds


The Disguise ability changes your appearance to one of the other character skins at random. This is useful to confuse a pursuer, who has to determine who his target is visually when he gets close enough. Defensively, this is best used while standing near one or more characters that look like you. This way it's not obvious to the pursuer which one is you. Note that your pursuer will hear a distinctive sound when you activate your disguise, so this can be a problem against better players.

Where Disguise is much more useful is as an offensive ability. The two unlockable versions, Long Lasting Disguise and Rapid Reload Disguise, both award the Hidden bonus when you kill your target. This is an easy way to add 200 points to your kills, and Rapid Reload Disguise has a super-short cooldown. As a side benefit, if you do have pursuers while you are trying to perform a kill, it can confuse your enemies allowing you to get the assassination where otherwise it would have failed.

AC Brotherhood icon Sprint Boost.png Sprint Boost



  • Level acquired: 3

  • Duration: 5 seconds

  • Cooldown time: 60 seconds


This ability increases your speed while in high profile by 30%. Sprint Boost will give you a better chance of catching your target in chase mode or escaping your pursuer in pursuit mode.

AC Brotherhood icon Smoke Bomb.png Smoke Bomb



  • Level acquired: 8

  • Duration: 3 seconds

  • Cooldown time: 60 seconds


The Smoke Bomb creates a smoky cloud 3.2 meters in diameter with a small pause between activating the ability and its creation. This will stun other characters, allowing you to escape, stun your pursuer or kill your target. You can also use the ability in hiding. Defensively, you want to throw your Smoke Bomb a bit early to account for lag, and it is also helpful to dart toward your pursuer quickly before dropping it to make sure you catch them. Smoke Bomb can defeat Charge, but it will not defend you against aerial kills. Note that the Smoke Bomb can also be dropped from above if you happen to above your target or pursuer.

Offensively, Smoke Bomb can help you acquire a Focus, especially with Long Lasting Smoke Bomb, or a Hidden, but dropping it as you walk up to a stationary blend group where you target is hiding and blending before taking the kill. It is also helpful in landing Poison on your target. A little known use for Smoke Bomb is to ferret out your target when they're seated with NPCs. When you smoke the bench, the player character will stand up slightly slower than NPCs. Finally, it can be used to determine who your target is in a group: drop the Smoke Bomb, which will stun the group, then use gentle push on the personas. Player characters can't be pushed out of the way like NPCs, so if you're quick enough you can find your target and take him out.

AC Brotherhood icon Hidden Gun.png Hidden Gun



  • Level acquired: 11

  • Aim time: 1.5 seconds

  • Cooldown time: 90 seconds


The Hidden Gun can be used on a character you're locked on to. Hold down the ability button to focus your aim and release to fire. Getting a kill in this way isn't worth a very high score, but if your target is far away or constantly running around, it may be easier and quicker to use it. You can get a slight score bump for waiting until your target is airborne before pulling the trigger. This is mainly a griefing tool, and shouldn't be used if you're trying to score well.

To get an Idea of the multiplayer gameplay here's a video from IGN It's title Assassin's Creed Revelations but its the same gameplay mechanics:







as October 15, 2011 I am having a good time playing and learning the  game!

Sources:

http://assassinscreed.wikia.com/wiki/Multiplayer_Bonuses

http://strategywiki.org/wiki/Assassin's_Creed:_Brotherhood/Abilities,_perks,_bonuses

Friday 14 October 2011

Teck Task # 5 - Life at the U of R







Here is my documentary, this is my version completely edited by me using the videos that Jeneane and I recorded in class, so her version is completely different and shorter than mine .you can check it out at her blog: Jeneane Kowalchuk

I invested my some time on this tech task, because this is no cake walk. With the help of a simple recorder, a digital camera, and Windows movie maker, I was able to put my desired output to such simple devices and applications. Well, this is my first time doing an edited video, So feel free to make some constructive criticism and comments.

 

Enjoy!

 

 

 

The Moon

I had a special dream last night that did not give the strength to go to my Math 110 class which did not give me the opportunity to ask questions to my professor regarding the midterm on monday. In fact, it made me think of dropping it due to stress and the course load that I have at the moment. The dream was about me dating  the girl that I had almost completely forgotten due to the pain that she caused me. Obviously, I can't message her to stop showing up in my nightmare, because that would  be insane and unethical for me to do that.  Instead, I redirected all of frustrations, pain, headaches, stress, problems to the Moon, a gigantic piece of debris that got attracted to earth's gravitational pull, in which a made a poem about it. Enjoy

 
The Moon

Soundless, lifeless, and heartless
Consumed by darkness, a land of no caress.
Desolated with lies, devoured by Melancholy
Visited by observers, a vessel full of folly
Windless, depressing, clueless
Populated by crates, all faceless.
A place of overwhelming drought
A realm of unforgiving doubt
Beauty as it may from far away
It is a demented version of the milky way
Supressing day and offering night
The phenomena of eclipse, the dark light
The Moon, the parsimonious moon
The pretentious shade, a silent typhoon

-Edgar Allan Not Poe

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Wednesday 12 October 2011

Learning is Ambiguous - Session 6



Learning is Ambiguous. You're always unsure. You'll never know where your learning will take you. There will always be obstacles, but when in doubt, know your way out.

Tech Task # 4













These are the Two stories that I have to do for this week.

They were super hard to do and took almost 8 hours of time.  Obviously they are not perfect but I did my best to deliver two presentations.

The First one is Cinderella which is told by me via webcam and the Second Story is the Legend of Math told via Xtranormal.

Programs used:

EyeCreate - Playstation 3 Software

Windows Movie Maker

Audacity

Xtranormal

Enjoy!

Tech Task # 4 Video Teaser





Tuesday 11 October 2011

Tech Task # 4 Written Teaser

Note: Photo is very Misleading!!!

#1 would be cinderella - Once upon a Time,.....there was

#2 would be an original story - the Legend of Mathematics......Long ago in the land of mathematica

Stay Tuned!

Things to Do Before the end of October 12, 2011



1 - Math Homework

2 - Submit ECS 100 clearance

3 - Attend Ecmp355 6:00 pm-9:45pm Ed building

4 - Make Two Stories Cinderella & and a New Story created by you

What did Dr. Shawush said: A session with the Neurologist

Over the the past few weeks, I have been having a ton of stress which also lead to headaches, lack of sleep and nightmares. It's so bad that I have to see a Neurologist. But before that, Mr. Olfert, the medical intern working under Dr. Shawush, who  gave a medical evaluation of my condition via physical examination and came up with the case that is commonly known as "Chonic Headache Syndrome". He then discussed it with Dr. Shawush, and Dr. Shawush came and evaluated my condition. He also came up with same result and gave me a prescription.  Now I have to be on this medicine for a month or two. I hope the medicine works!

 

Monday 10 October 2011

Thoughts on the Learning Project



At first, I was a little sceptical about this “Learning Project”, but this could be a very good learning experience. I was given approval by Dean Shareski himself to learn to play a video game that I am not good at. I chose Assassin’s Creed Brotherhood due to my sudden intrigue of its setting, Italia or Italy in English, the birth place of the Renaissance, and home of the of the most wonderful edifices such as the Roman Colosseum, not to mention Pizza lol. Just kidding.  This is the Catalyst where I am going to post my progress as I “Unravel” the mysteries and secrets of this video game.

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Learning Project Linker #0: Overview - Hours Spent: 0hrs

Overview





[caption id="" align="alignright" width="250" caption="Image via Wikipedia"]Assassin's Creed: Brotherhood[/caption]


Ah yes! my learning project. a game we call Assassin's Creed Brotherhood. But not just yet! lol we need to see the review first to see if the game is worth playing.

What you need to know about the game:

Setting is in Rome, Italy. The "Boot" country and the home of pizza.

There are two Modes:  Story Mode and Multiplayer.

Story Mode starts where Assassin's Creed 2 left. It is solely single player, so no jumping to another player's story mode and killing the crap out of them. Thanks a lot Demon's Souls.

Multiplayer is a mode where you play as the enemy and training as a modern day via Animus, where you "fill in" the shoes of your chosen player where you are given an assassination contract and pursue your enemy while at the same time being pursued by others. It's a massacre alright

here is a video review of Ign to get us all started, IGN:



. Now that it is out of the picture, here is the collect reception of the game from wikipedia.org:



Assassin's Creed: Brotherhood has been very well-received by critics. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 90.59% and 89/100, the PlayStation 3 version 90.06% and 90/100 and the PC version 88.40% and 88/100. It won best Action Adventure game in the Spike TV Video Game Awards 2010The game has also been nominated for 7 British Academy Video Games Awards in 2011, including Best Game. It won an award in the Action category, losing to Mass Effect 2 in the category for Best Game.

The multiplayer was heralded by many at E3 2010, where it was showcased for the first time. GameTrailers lauded it as the Best Multiplayer Game of the show.The multiplayer portion of Assassin's Creed: Brotherhood was generally well-received by critics. Game Informer gave the Brotherhood a 9.25/10, commenting that the ability to raise a group of followers was a significant enhancement to the previous title's gameplay, and praising the new multiplayer mode as something never before seen. The magazine's review also gave very high marks to the graphics, sound effects and voice acting.

Eurogamer praised everything about Assassin's Creed: Brotherhood, giving it a 10/10, and particularly noted the maturity of the story: "One mission sees Ezio disrupting an assassination attempt in the ruins of the Roman Colosseum during a play about the death of Jesus Christ. It demands a developer of poise and compassion to wield such thorny concepts deftly, and it's a measure of Ubisoft Montreal's maturity that it is more than equal to the challenge...Brotherhood builds an intriguing mystery around compelling characters, surrounds them with collectibles and secrets, and encourages play – and nothing feels out of place."

Reviews for the delayed PC version questioned the reason behind the delayed release date as the game was virtually unchanged from the console version albeit with better graphical enhancements and minor bonus content. However most praised Ubisoft's move to remove the DRM that marred the PC version of Assassin's Creed II as well as include all DLC free of charge.