After playing Assassin's Creed Brotherhood for four hours, this is what i have learned. I jumped on the multiplayer mode to learn about the core gameplay: Assassination contracts-meaning that you are given a person to assassinate. When you first enter multiplayer, The game automatically show this cutscene:
This video is about an Abstergo executive debriefing its abstergo agents about the Animus, a machine that will enable them to sychronize their thoughts with an ancestor of the chosen era. He also debrief the purpose of their facility, to train them as Templars and destroy the Assassins.
The game then takes you to an introductory session to teach you the basics of the game:
The video teaches you how to use your radar that indicates if your target is near on not. Furthermore, it allows you to test your abilities on killing. In this game, the stealthier the kill, the more points you rack up. As you play the modes, you level up with experience, me? not doing good on the level up part 'cause I suck so bad.
here is a list of bonuses you get in the game
Kill Bonuses
Note: All kill bonuses are stacked upon the standard kill of 100 points.Bonus | Reward | Requirement |
---|---|---|
Discreet | 50 | Kill with a discreet approach, by entering high profile just before assassinating your target. |
Silent | 200 | Kill with a silent approach, stay out of high profile while near your target. |
Incognito | 300 | Kill your target without using high profile. Your detection meter must never decrease. |
Acrobatic | 100 | Kill your target from an acrobatic position, such as while climbing or crouching. |
Aerial Kill | 100 | Kill your target from a ledge. (This does not count towards variety and is classified as a regular kill) |
Focus | 150 | Stay next to your target for at least 3 seconds with the assassinate button displayed above the target's head before dealing the death blow. |
Hidden | 200 | Kill your target while hidden in a group, on a bench or in a haystack. |
First Blood | 50 | Perform the first kill of a session. |
Revenge | 50 | Kill the Templar who killed you before anyone else. |
Poacher | 50 | Kill your target with another pursuer less than 10m away. |
Savior | 50 | Kill your target, who is close to killing their target (when they are less than 10m from the target). |
Grounded | 50 | Kill your target while the target is on the ground. |
Mid-Air | 100 | Kill your target in the air with the hidden gun. |
Poison | 200 | Kill your target with poison. |
Intercepted | 50 | Another Templar kills your poisoned target before the poison has its effect. |
Drop Kill | 150 | Kill your target while hanging from a ledge. |
Action Bonuses
Bonus | Reward | Requirement |
---|---|---|
Stun | 200 | Stun your pursuer with the stun button. |
Escape | 50 | Escape one pursuer while in a chase. |
Double Escape | 100 | Escape two pursuers while in a chase. |
Triple | 100 | Escape three pursuers while in a chase. |
Close call | 50 | Escape a pursuer less than 10m away. |
Chain | 50 | Perform an escape, and a kill, one after another, in less than 10 seconds. |
Lure | 100 | Cause your pursuer to kill a decoy or a civilian disguised as you while next to you (with a full compass). |
Variety | 200 | Earn 5 different bonuses in one session. |
Greater Variety | 400 | Earn 10 different bonuses in one session. |
Extreme Variety | 600 | Earn 15 different bonuses in one session. |
Team Bonuses
Bonus | Reward | Requirement |
---|---|---|
Co-op Kill | 50 | Kill a target locked on by your teammate. |
Co-op Stun | 50 | Stun a pursuer locked on by your teammate. |
Diversion | 75 | Kill a target who has been chased by your teammate and not by you. |
Rescue | 75 | Stun a pursuer who is chasing your teammate. |
Multi-Kill | 100 | Your team kills two targets in a row in less than 10 seconds. |
Knock Out | 100 | Your team stuns two pursuers in a row in less than 10 seconds. |
End Bonuses
Bonus | Reward | Requirement |
---|---|---|
Podium | 200 | Finish 3rd, 2nd or 1st in a match. |
Average Kills | 300 | Have the best kill/death ratio in a match. |
Survivor | 400 | Die the least in a match. |
Untouchable | 1000 | Survive a match without being killed. |
Good Start | 100 | Your team finishes first in the first round. |
Team Win | 200 | Your team wins the session. |
Moving on...>
The multiplayer menu has 6 gametypes:
Wanted
Wanted involves 6-8 players. Each player has a target to pursue, and one or more pursuers chasing them.Unlocked by default.
Advanced Wanted
Advance Wanted is extremely similar to Wanted, however you will receive less information on your target. Unlike the standard Wanted, this mode is only accessible to players above a certain level, and the compass will not indicate whether your target is above or below you.Manhunt
Unlocked by default.
Alliance
Unlocked at Level 10.
Advanced Alliance
Advaned Alliance is identical to Alliance, aside from the fact that it is not indicated if your target is above or below you.Unlocked by downloading Animus Project Update 1.0
Chest Capture
Unlocked by downloading Animus Project Update 2.0
Escort
Unlocked by downloading The Da Vinci Disappearance
I haven't tried every mode yet due to the fact that some of them require you to purchase downloadable content.
One word, These modes will kill you! or in layman's term: OWNED! There are a lot of professionals people online that will kill the crap out of you if you're not careful. luckily, you get abilities that you'll get as you level up.
I am currently level 11 and I have these abilities that proved to be very useful:
Disguise
- Level acquired: 2
- Duration: 12 seconds
- Cooldown time: 60 seconds
Where Disguise is much more useful is as an offensive ability. The two unlockable versions, Long Lasting Disguise and Rapid Reload Disguise, both award the Hidden bonus when you kill your target. This is an easy way to add 200 points to your kills, and Rapid Reload Disguise has a super-short cooldown. As a side benefit, if you do have pursuers while you are trying to perform a kill, it can confuse your enemies allowing you to get the assassination where otherwise it would have failed.
Sprint Boost
- Level acquired: 3
- Duration: 5 seconds
- Cooldown time: 60 seconds
Smoke Bomb
- Level acquired: 8
- Duration: 3 seconds
- Cooldown time: 60 seconds
Offensively, Smoke Bomb can help you acquire a Focus, especially with Long Lasting Smoke Bomb, or a Hidden, but dropping it as you walk up to a stationary blend group where you target is hiding and blending before taking the kill. It is also helpful in landing Poison on your target. A little known use for Smoke Bomb is to ferret out your target when they're seated with NPCs. When you smoke the bench, the player character will stand up slightly slower than NPCs. Finally, it can be used to determine who your target is in a group: drop the Smoke Bomb, which will stun the group, then use gentle push on the personas. Player characters can't be pushed out of the way like NPCs, so if you're quick enough you can find your target and take him out.
Hidden Gun
- Level acquired: 11
- Aim time: 1.5 seconds
- Cooldown time: 90 seconds
To get an Idea of the multiplayer gameplay here's a video from IGN It's title Assassin's Creed Revelations but its the same gameplay mechanics:
as October 15, 2011 I am having a good time playing and learning the game!
Sources:
http://assassinscreed.wikia.com/wiki/Multiplayer_Bonuses
http://strategywiki.org/wiki/Assassin's_Creed:_Brotherhood/Abilities,_perks,_bonuses